Watch through these videos for the highlights of of the Innovation Stories Masterclass I gave for Accenture’s Dublin teams in August 2018. Thanks to Accenture for filming and releasing this footage.
Now watch this example of a story arc in action from BBC’s Planet Earth series:
So how can we use the rollercoaster of emotions in our own stories? And what does it tell us about why stories are so powerful?
Watch these two TV adverts run by Nike in 1984 and 2012 – and see the contrast in storytelling styles:
How can you use stories like this when talking about your own work? And what are the emotional cues that can help you uncover stories about the innovation process?
More storytelling and communication tips here.
Here’s more on the classic Double Diamond of innovation and the study of emotions and design thinking by Charles Burnette.
Here you’ll find the worksheets from the Innovation Storytelling session, and here you’ll find a Keynoteversion of the slide-deck (minus the video clips).
And here are some of the books on storytelling that I think are worth a read if you want to go deeper into this fascinating subject.
Good luck. And send me the stories you’re proud of!
“You must make some conscious and intelligent effort towards the future.”
Paul Mason – Innovate UK
I spoke to some of the UK’s brightest innovators, researchers and entrepreneurs, gathered in Manchester this week for the Innovate 2016 conference, to get their advice on how to be more innovative. First up, Tera Allas from McKinsey Global Institute on why diversity boosts innovation.
Next up, Asif Moghal from Autodesk’s Future of British Manufacturing Initiative, on how technology changes the way we innovate.
Here’s a tool I found in David Robertson’s marvellous book on LEGO’s creative process, Brick by Brick. It could help distinguish practical ideas (that you need) from game-changing innovations (that you might love, but will be really hard to pull off).
15 years ago, LEGO was scared that the rise of video games would kill their business. So they embarked on a rush of new innovations to try and keep kids’ attention. They diversified into TV shows, comics, action-figures and digital toys. Costs went through the roof, but sales didn’t. After 3 years of runaway innovation, LEGO nearly went bust. To save the company, they went back to basics – making plastic bricks for kids who like building. And they decided that every future innovation should be assessed on a grid like this:
At one end you’ve got Incremental Improvements within business-as-usual – like creating LEGO Harry Potter based on the success of LEGO Star Wars.
Then you’ve got New Offerings in existing categories – like LEGO Bionicle, which used a skeleton structure rather than bricks, but was still a toy you build and play with.
Finally you’ve got Redefine Category – innovations which are game changers, affecting the whole industry. LEGO tried to create an online brick-building platform, but they were too slow and Minecraft beat them to it.
What LEGO learned is that you should probably only attempt ONE game changing innovation every year – because they are so demanding, bewildering and disruptive. LEGO nearly broke their company when they had multiple innovations in play, all of them trying to be game-changers. But not every successful innovation has to be a game-changer – and you CAN attempt several simultaneous innovations in the other two categories.